Four years of Destiny 2 raid hubs and I finally hit the wall: another season, another soft reset, another evening re-grinding the privilege of logging in at parity with my own last character. I do not hate shooters. I hate paying full price every quarter to rent back my own progress.
World of Warcraft: Forever launches November 4, 2026 with horizontal level-60 progression. Read that again: the cap does not move. Power comes sideways — new toolkits, new encounters, new crafting layers — not from a ladder someone kicks out from under you every twelve weeks. For someone who treats raid night like a scheduled engineering review, that is the entire pitch.
What actually changed for me
Seasonal design optimises for reactivation metrics. Horizontal design optimises for mastery. I want to sit on one warlock for three years and still find edge cases. I want buffs that are weird instead of bigger. I want an encounter where the failure mode is the mechanic and not my item level.
So this blog pivots with me. The old Destiny breakdowns stay in the archive out of respect for the sunk cost, but the live content is WoW Forever: spec math, encounter scripts, consumable spreadsheets, and whatever else keeps a raid roster ahead of the first pull instead of behind it.
How I write
I min-max. I do not hype. If a spec is dead I will say it is dead, show the log slice, and give you the closest functional alternative. If the numbers say my favourite build is bad this tier, my favourite build is bad this tier. Argue with me — wrongness without evidence gets ignored.
Everything posted here is tested on live servers or clearly marked as PTR guesswork. Timeline discipline is free damage.